Entrepreneurship Education Contests

At this writing, there are two entrepreneurship contests going on. Use them to focus your entrepreneurship lesson plans, or recreate them just for your class or school.
Interview an entrepreneur
The first is the Hot Shot Entrepreneurs Video Contest for students.This contest clebrates Entrepreneurship week (February 18-25 in 2012), and entries are due on February 13th. Click the link for the full rules of the contest.
This is essentially an oral history project. Students must identify an entrepreneur, interview him or her about business accomplishments and obstacles overcome, and produce a video to upload to YouTube.
Here’s how we see this project:
- Research local entrepreneurs through newspapers, online search, or visits to business organizations such as the Chamber of Commerce or business incubators.
- Choose an entrepreneur and conduct further research on this individual.
- Write a letter or email requesting the interview.
- Prepare for the interview by developing questions.
- Conduct the interview.
- Get required permissions and upload the files, if taking part in the contest.
- Edit the video.
- Upload the video to YouTube.
- Send the submission forms electronically, if entering the contest.
That’s a lot of technology practice! Plenty of research, writing, and art as well. Students can work in small groups, gaining skills in collaboration as well.
If you’re not entering the contest, plan a day for students to share their videos with the class or the school.
Resources:
Inventive entrepreneurs
There is also, at this writing, a contest to find the best new consumer products being run by Walmart, the world’s largest retailer. The “Get On the Shelf” contest, accepting entries till February 22, lets people vote for their favorite product, much as people vote for their favorite singer on American Idol. Just as the winner on that TV show gets a recording contract, the winner of “Get on the Shelf” will get a contract to sell their product.
Current entries include dog shoes and zombie repellant spray, so we see no reason that your class shouldn’t enter, or at least play along at home. Click the link above to see examples of video entries people have already created.
The plan here is to come up with an idea for a new product (an item people would buy) and to make a video showing how it works.
FreshPlans talked with the experts at 8th & Walton, a company that provides training for entrepreneurs who want to see their products on the shelves, and for suppliers. They told us that this contest was ” tremendous opportunity.” It can take years to get to see a Walmart buyer in the usual way, and inventors typically have just one chance to impress the buyer. They also told us that a new product invention needs to be really new, but also something that people want. It needs to be safe. It has to be possible to make the new product for a price people are willing to pay.
Have students begin by coming up with an idea for a product. One of the best ways to start inventing is to think of a problem that could be solved by a new invention. Brainstorm with the class to identify pet peeves that could be solved by something bought at a store. Examples of problems solved by inventions:
- Ordinary light bulbs use too much electricity.
- People get cold when they have to take their arms out of the blankets to use the remote control.
- Women have nowhere to put their purses when they’re eating at a restaurant.
- The Earl of Sandwich didn’t like to stop playing cards long enough to eat dinner.
- People get lost while driving, and can’t read a map while they drive.
Check out a collection of problems needing solutions if you need help thinking of ideas.
Once students have come up with an idea, they should do some market research. Draw a model, using SketchUp (you could then have a 3d print made) or classroom art supplies, and show it to lots of people, asking their opinions. Help students practice listening and taking notes instead of defending or explaining their products — paying attention to feedback is a useful skill! Students should also ask what people would be willing to pay for their inventions.
Have students incorporate the feedback into the invention and perfect their inventions. If possible, have students create a working prototype of the invention. If this is not practical, encourage students to be as realistic as possible in planning their inventions. They should, for example, think about what materials could be used to make the invention and how they could keep prices in line with what people would be willing to pay.
Now to make the video. SketchUp allows you to create 3d models and fly around them, as in this video from the “Get On the Shelf” site:
Students can also create live videos. If you’re not planning to enter the contest, students might enjoy making an infomercial type video, beginning with the problem they plan to solve and then showing the happy users of their imaginary product.
Art, technology, writing, critical thinking, and research skills are all required for this project.
Either of these contests — whether students actually enter or you just produce videos simulating the entries — will make a great introduction to entrepreneurship.
Studying Money: Classroom Activities

Money is interesting to most students, it’s an inescapable part of adult life, and it lets you study a lot of math and economics concepts, so it makes a great classroom theme — or just grab a few of these activities to knock out some framework requirements.
Need a bulletin board? U.S. Money Bulletin Board Set from Trend is clear and straightforward, showing coins and currency and their relationships, while Teacher Created Resources U.S. Money Mini Bulletin Board focuses primarily on equivalencies. Carson-Dellosa’s U.S. Money Bulletin Board Set has a chart and pieces showing both bills and coins.
Understanding U.S. money
First students need to be able to identify coins accurately, understand the place value issues of coins and currency, and recognize the value of various combinations of bills and change. Just as digital clocks have made it harder for kids to learn to tell time with analog clocks, changes in shopping have made it harder for kids to learn about money. Few elementary students today have ever seen someone count back change, fewer have run to the corner store with a $5 bill in hand to pick up a carton of milk, and many kids now get their allowance through PayPal or debit cards.
Here are some classroom activities that let kids get the money practice they might not be getting at home:
- Fair trade Have students work in pairs with classroom money. The first student offers a combination of bills and coins, and the second student must match the value. Students who need to work on recognizing coins can use the same combination exactly, while those who know the names and values of coins should have to come up with a different combination that produces the same value.
- Making change Have students use a Teaching Cash Register or a cash drawer to make change for items “bought” from catalogs. Bring mail order catalogs to class, give each student a One Hundred Dollar Bill, and let them take turns running the register and shopping.
- Draw it Have students draw items they’d like to buy and draw bills and coins totaling the price they’d pay. Have them label the drawing with “I’d pay $___ for a ____.” While you could use a cents sign, bear in mind that modern keyboards no longer have this sign, so it might be more practical for students to get used to $.01.
The value of money
Knowing that a nickel is equal to five cents is necessary, but it doesn’t really tell you the value of that nickel. Money is only worth what it can buy. Kids whose experience of shopping with parents is putting things in a cart and swiping a card may not be conscious of the relationship between goods and cash.
Try some activities that make it clear:
- Big plans Plan a class party, a trip to a fun destination, or another big event. As a class, brainstorm the things needed for the trip. Use ads from newspapers or catalogs or do internet research to find the prices for all the items needed. For older students, divide the class into teams and compete to see who can bring in the lowest total.
- Budgeting Have students create a household budget. A typical budget recommendation is 28% for housing and 15% for food, 15% for transportation and 10% for savings. That leaves a mere 32% for clothing, entertainment, insurance, medical costs, gifts, charitable giving, and everything else. Imagine a person making minimum wage at a full time job and have the class do the math. Have older students use classifieds from the local paper or online research to determine what kind of housing, transportation, etc. their sample budget would pay for.
- Global view Use Peter Menzel’s eye-opening books Material World: A Global Family Portrait and Hungry Planet: What the World Eats to get a clearer understanding of how much money people have in different parts of the world. Use Google Earth to make virtual visits to the homes of the people you learn about.
Snakes Lesson Plans

What do snakes do in winter? They sleep. When the ground begins to warm up, snakes begin to move, making snakes an important sign of spring. For a seasonal study, or any time, try some science-based lessons on snakes. This study really lends itself to the use of video, and we’ve included several at different levels of complexity. This study can be a good opportunity to explore different aspects of visual literacy, since it uses graphic organizers, charts, diagrams, and video, as well as written text and discussion.
Ask students to list scary animals. Chances are, snakes will be included in the list. Prepare a KWL Chart that expresses what students believe about snakes. Some of the ideas they may have:
- Snakes are slimy.
- Snakes are always poisonous.
- Snakes attack people.
- Snakes are scary.
Students may also know facts about snakes. Include all they know or believe on the K (things we know) section of the chart.
Help students list what they want to know on the W (things we want to know) chart. Leave the chart up while the class undertakes some research.
Classification
If you haven’t studied classification before, use our pasta sorting video to introduce the idea:
You can also download the PowerPoint. With the idea of classification clearly in mind, explain that all living things have been officially classified in a particular way. Nature in Your Own Backyard has a clear chart, and Trend makes a great scientific classification chart for your bulletin board.
Now, how are snakes classified?
Have students use classroom computers or resource books to find the answers to these questions:
- Are snakes plants or animals? (Students should all know that snakes are animals; if there are uncertainties, ask whether snakes can move.)
- Do snakes have spines? (Students may need to research this question, but should conclude that snakes are vertebrates.)
- Are snakes mammals or reptiles? (Students can discover this by researching whether snakes are warm blooded — no; whether snakes have live babies — no, they lay eggs; whether snakes have fur or hair — no. Snakes are reptiles.)
Older students can learn that snakes are members of the order Squamata, which includes lizards and snakes, and the suborder Serpentes, which includes all snakes.
Movement
Snakes move on land in the same way that fish move in water, with a side-to-side movement of their spines. In a way, snakes swim on land. See a simple look at snake movement:
Or a more complex discussion of some fascinating scientific and mathematical research:
Learn more about snakes’ movements:
- How Stuff Works has a nice explanation of how snakes’ morphology (the way they’re shaped and put together) connects with their movements.
- Wilderness College adds snake tracks to the discussion.
- Limbless Locomotion discusses ways in which snakelike motion could be beneficial (and possible) for robots. This is not an easy read, but should be intriguing for high school students, and classes which have studied robotics.
Have students try out the various movements of snakes, either as whole body movement or with ropes (one student can hold each end of the rope and they can cooperatively try to replicate the movements).
Compare snakes’ movements with the movements of mammals and other animals. Robert Full’s TED talk on animal locomotion is another great video to share.
As a class, discuss how morphology (shape, form) affects the behavior of animals.
Now it’s time to fill out the L (what we’ve learned) section of the chart. Check the W section and see if there are questions remaining. If so, have students continue researching till their curiosity is satisfied.
Have students revisit the things they “knew” about snakes. Were there some misconceptions? Do students feel more or less positive about snakes now that they know more?
Ancient Mesopotamia Lesson Plans

Mesopotamia, meaning “between the rivers,” was the cradle of civilization. Explore the people who lived here thousands of years ago with a couple of our favorite Mesopotamia lesson plans. These two lessons are designed to give a sense of time and place for ancient Mesopotamia, while integrating critical thinking, math, and social studies goals.
Books for this study:
- DK Eyewitness Books: Mesopotamia
- Gilgamesh the King
- You Wouldn’t Want to Be a Sumerian Slave!: A Life of Hard Labor You’d Rather Avoid
Online resources:
- The British Museum has an interactive site with extensive basic information and images.
- University of Chicago‘s interactive site
- Mr. Donn’s Mesopotamia
- Discover Babylon game
- LookLex timeline
Economics: Needs and Opportunities
The area called Mesopotamia is a stretch of land between the Tigris and Euphrates rivers:
Have students identify this area on modern maps and list the nations that currently exist in this area.
In 3100 BC, when people in Mesopotamia began writing, people had already lived there for a long time. The Sumerians lived there some 7500 years ago, and the Assyrians, Babylonians, and ancient Persians were among the other civilizations that made this part of the world their home. The region became part of the Roman Empire in 114 or so. Later the Ottoman Turks controlled the area, and it has been part of Iraq since 1932.
It was a good place to live all that time because it allowed people to meet their basic needs. Try our Cookie Geography lesson to make this point. Have students cut the shape of your state from gingerbread (there’s a recipe at the link), use icing to show the rivers or other bodies of water, and add chocolate chips to show the major cities. You’ll find that the oldest, largest cities are nearly always on the water, and usually on a river. Discuss the ways in which rivers satisfy basic human needs for food, water, and transportation. Then look at the map of Mesopotamia and note how the rivers made it a good place to live.
Older students can research the weather in the area. They’ll find that there was regular rainfall and predictable growing seasons, a set of circumstances which encouraged agriculture. While hunting, fishing, and gathering wild plants will produce enough food to sustain life, agriculture is a more reliable and efficient way to produce food.
Propose this as a hypothesis and have students figure out how they can support or reject it. For example, they might compare the amount of food produced by wild plants with the amount produced by cultivated plants. They might calculate the amount of time searching for 1,000 calories of wild foods would take, compared with the amount of time required to produce 1,000 calories of food from a garden. They could estimate the amount of fish or game an individual with simple tools such as a spear or net could bring home in a day, compared with the amount of food a day’s farming could produce.
Once students are convinced that agriculture is an efficient means of satisfying people’s need for food, point out that the rise of agriculture allowed specialization. If all the people have to spend most of their time coming up with food, they won’t have the leisure to develop other special talents. If fewer people can be farmers and produce enough food for all, then some people can work on pottery, metalcrafting, and even just coming up with ideas for useful things like ships and calendars.
This is what happened in Mesopotamia. With enough leisure to specialize, people came up with writing, laws, new forms of transportation, government, and other technologies. The rivers allowed trade with other growing civilizations, bringing new goods and also new ideas to the Sumerians, Babylonians, and Assyrians who lived there.
Have students use resources like Material World: A Global Family Portrait to identify nations or areas where much of people’s attention has to be devoted to basic survival. Compare the level of specialization in careers in these places with that in more affluent nations. Use this information to develop context for a discussion about how the natural resources and climate of Mesopotamia influenced the history of the societies there. The resources linked above will provide background information.
Play Civilization or any other history simulation game and discuss how the game’s creators have tried to replicate the effects of differing access to resources.
Alternatively, have students use Google Earth with cities and building layers turned off to identify good places for building a civilization. They could imagine that they are beings from another planet coming to what they think is an uninhabited earth and choosing a likely spot to form a colony. Have students create a Google Earth Tour to show the places they recommend to their commander back on their home planet.
Calendars
Mesopotamia is the home of mathematics. People began to count, using their fingers and thus coming up with a base 10 system of arithmetic. They also developed a calendar. At first, they divided their years by agricultural events, deciding that a new year would begin with the barley harvest in what we would now call May and June. Events like the time to plant could be identified as a fairly regular and predictable time. This led to the development of the 360 day year.
360 is a tidy number that can be divided in many ways. We still divide a circle into 360 degrees, and Math Forum has an interesting discussion of this fact which includes Mesopotamia’s relationship to it. Have students draw or cut big circles and divide them into 360 days– and they’ll notice a striking resemblance to an analog clock, which has 60 minutes, each with 60 seconds.
360 divided by 12 gives 30, roughly the number of days in a month measured by the changes of the moon. And it takes just about 360 days for the earth to circle the sun, so it seemed to be a pretty good length of time for a year.
It’s not perfect, though. After some years of using this base 60 calendar, people would find that the harvests weren’t falling at “harvest time” any more. Various lunar and solar calendars were used in different places, and then the Julian calendar became popular in much of the world. It has largely been replaced by the Gregorian calendar, which has been in use in the United States since September of 1752.
Students can find a lot of detail about various calendars at Calendar FAQ.
There is a new proposed calendar called the Hanke-Henry Calendar which would have 30 days in each month and then have an extra week every few years.
Divide students into groups and assign each one a particular calendar from the links above. Have each group prepare a timeline showing an overview of the history of Mesopotamia using their assigned calendar. Compare the various timelines.
Finish up by determining how a change of calendar might affect your lives. For example, the new Hanke-Henry calendar would put an end to Hallowe’en as we know it, and what would we do with the extra week in 2015?
Add all the Mesopotamian information you’ve discovered to your classroom timeline and map.
Civilization: the Board Game

Civilization: The Board Game is a complex strategy game chronicling the rise (and fall) of civilizations. At home or with friends, you’ll find that hours pass swiftly as great cities are built and destroyed, new technologies are discovered and shared, and alliances develop and change.
In the classroom, you can easily stretch the game out over a week or two, comparing the events of the game with actual history and geography and considering how the flow of history is smoothed, interrupted, or changed by events and choices.
There are four ways to win this game, which is another way of saying that there are four metrics for civilization:
- War: a player who takes another’s capital city wins the game. Players have many opportunities tthroughout the game to strengthen their defenses and also to adopt strategic positions for aggression. It was interesting to us to see how, once one player has shown an intention to win in this way, other players begin diverting resources from other goals to strengthening their military powers.
- Economy: a player who amasses 15 gold coins wins the game. While 15 coins doesn’t sound like much, players are more likely to gain wealth in the form of natural resources, labor, or property than in the form of gold. Focusing on gold means giving up many other opportunities.
- Culture: players may choose to move their pieces along a path in the marketplace that leads to a cultural victory. The first gains are fairly easy, as a player can devote a city to the arts and receive a Culture Card giving special privileges and powers, but the price of cultural accomplishment increases as the game continues.
- Technology: a player who builds a pyramid of technology cards culminating in space travel wins. All players work for technology, which must be paid for in labor and trade — or gained through espionage and alliances. Decisions about which technology to choose and how much to invest in technology affect players’ outcomes.
The players in the game are China, Egypt, Rome, Russia, Germany, and America. Each starts with certain advantages; for example, China begins with writing and gains extra culture points during exploration. However, players don’t have to follow the actual course of history. Players can choose their form of government and their path toward the hoped-for win.
The map is different every time, and it is gradually discovered. Natural resources and land forms affect the course of the game, and natural disasters (or those caused by humans) can change the course of history. There are also great people and great accomplishments which can be gained either by chance or through hard work and investment.
Each round in the game is played in five stages:
- Start of turn: players can build cities, change their government, and take advantage of special opportunities they’ve earned. Often, especially at the beginning of the game, every player must pass during this stage.
- Trade: players collect the trade produced by their cities, which they will use later in the game to gain technologies or for other priorities. Both luck and strategy can lead to increased or decreased production of trade. Players also trade with one another during this stage.
- City management: players build things like libraries, marketplaces or barracks, build up armies and artilleries, and take part in the cultural life of their nation. This requires production points, some of which are gained by luck and others of which are strategically developed.
- Movement: players take part in exploration and conquest. Activities in this stage range from scouting for resources to attacking other nations.
- Research: players use their resources to gain new technologies.
In the classroom, this can be one day of play, and the class (playing in teams) can stop at this point and debrief, discussing the events that took place and the decisions that were made, and how they affected the players. For example, the discovery of irrigation allows a player to build an additional city. Discuss how irrigation developed in the real world, and how it allowed civilizations to expand away from rivers and to feed more people.
At home, it’s possible to stop in between rounds of play, but we never want to. This is a very fun, social game. We’d use Twitter on the classroom projector and allow players to text within their teams as well as using their smartphones to tweet publicly about the course of the game as it takes place. For younger students or classes in which most students don’t have the technology or its use is forbidden, teams can gather and discuss their moves, sending an envoy to make each move.
We found that it was hard to get the game started. There’s a magazine of instructions, and you have to read and understand them fully before you can begin your first game. This is probably more natural in the classroom, where it will bring up many thought-provoking questions. Here’s how the first round is likely to go:
- Start of turn: each civilization builds a city, and places an army and a scout in the outskirts of the city.
- Trade: each city collects the initial trade points on the board around its city.
- City management: depending on the amount of production the city begins with, players may be able to build public buildings or to strengthen their military.
- Movement: players move their scouts out in search of resources and places to build additional cities. They can only move slowly at first, until the civilization develops better technologies for travel. As civilizations move, they uncover more of the map.
- Research: some players will have enough trade points to gain new technologies, while some will have to wait for another round of trade.

Here the Russians have developed their pyramid of technology cards to the point of being poised to add space travel. Their city has been built up to encourage trade and productivity to pay for the expensive technology.

Here the Americans are working toward a Culture win. The small orange figures of their scouts and armies are not even on the board, and they’ve built their cities with Great People to gain culture points.
The combination of fun and teachable moments makes this an excellent educational game, but it’s also very enjoyable as a strategy and critical thinking game. Set it up in the corner of your classroom and let fast finishers spend a few minutes in play, or take it home and have fun with your friends.
Create a Class Timeline
Just as you can make a classroom map and add all the places you learn about, you can also make a classroom timeline and add all the events you learn about. One option is to use Timeglider, which describes itself as “like Google Maps, but for time.”
We started a timeline in honor of Thanksgiving, and you can see it below.
One way in which Timeglider is like Google Maps is that you can keep your timeline in the cloud and add to it whenever you learn a new date, just as you can keep your classroom map in the cloud and add to it whenever you learn about a new place. It organizes your data for you as you add it, so that you just need to capture the information on the fly in order to end up with a good timeline.
Timeglider has a simple interface, shown below, and you just fill out the form. You can add images and links and put in icons to show the type of event, and there’s room for lots of text.

As you add events, Timeglider automatically populates your timeline and organizes the data chronologically.The size of the text for each event is determined by the importance you assign to the event, between 1 and 100. We decided that, since our timeline is for Thanksgiving, we would give the official Thanksgiving proclaimed on November 29, 1623 a score of 100. The first Thanksgiving in the previous year seemed just slightly less important. If you’re doing a general classroom timeline, you’d have some interesting discussions about how important each event might be.

When you look at your timeline (and you can play with ours above), you can look in close, seeing the events of a single day shown hour by hour, or you can look at an entire century or as much as 600 years at once. When we look at Thanksgiving in a whole century, as you can see below, we get a different perspective.

Michelangelo was born just before our century begins, and shortly after the first Thanksgiving one of his great works, St. Peter’s Basilica, was completed. Meanwhile, Shakespeare, Galileo, and Rembrandt were born.
How often, when you study Thanksgiving, do you consider that it took place during the Renaissance?
This, to us, is one of the important benefits of using a classroom timeline: you keep events in historical perspective. As you add to your timeline, you enrich your understanding of events. When, later in the year, you study probability, you can add another date to the timeline: it was in 1654 that Blaise Pascal and Pierre de Fermat developed the theory of probability. You’ll see that it settles in between the Pilgrim’s Thanksgiving and George Washington’s Thanksgiving.
Timeglider allows users to create five timelines for free, and their paid version (allowing unlimited timelines and collaboration within and among groups) is a reasonable investment. It’s the best and friendliest that we’ve found, but there are other options:
- The Center for History and New Media has a Timeline Builder.
- Read Write Think has a Timeline Tool, but it is very limited.
- MIT has a Timeline widget, but you have to have technical skills to use it.
- CER has a Timeline Tool which you can download for classroom use — good if you don’t have internet access.
You can also make a timeline by hand in your physical space. This can be a very good project involving lots of math as you determine how long a time you want to work with, how much space you have and thus how much space you can give each year or decade in your timeline, and how to mark events. We like a string around the classroom wall with cut outs showing people and events. Trend’s Make-Your-Own Timeline Bulletin Board Set is a timesaver.



